出版时间:2009.2 出版社:人民邮电出版社 作者:Charles Petzold 页数:全2册 字数:1824000
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内容概要
有经验的Windows程序员都知道,如果在工作中遇到了技术难题。最好的解决办法就是去查Petzold的书。是的,《Windows程序设计》内容博大精深。阐述透彻流畅,是毋庸置疑的Windows程序设计的权威著作,也是享誉世界的微软技术大师、Windows先驱奖得主Charles Petzold的代表作。多少年来,一代又一代Windows程序员受惠于《Windows程序设计》,无数在Windows上运行的程序都不同程度地受到了《Windows程序设计》的影响。 今天,Win32 API之上已经有了各种框架使我们的开发工作更加方便。但是Petzold著作的魅力不减。仍然在不断重印。原因很简单。正如一位读者说的,Win32 API依旧是Windows的基础。不经过《Windows程序设计》的洗礼,你很难说自己已经真正进入Windows程序设计技术的圣殿。 《Windows程序设计》分上下两册装订。本册讲述了Windows编程中较高级的主题。包括图形、打印机、声音和音乐、动态链接库、多任务和多线程、多文档界面等内容,为开发人员提供了更全面的编程指导。书中代码可以在图灵网站www.turingbook.com《Windows程序设计》网页免费注册下载。
作者简介
Charles Petzold,微软技术领域的大师级专家。他的著作和文章为Wiridows程序设计技术的推广和普及作出了巨大贡献。1994年被微软公司授予“Windows先驱奖”,是全球唯一获此殊荣的技术作家。他也是资格最老的微软MVP之一。除本书外,他撰写的The Annotated Tunng(中文版将由
书籍目录
上册 Section I The Basics Chapter 1 Getting Started The Windows Environment A History of Windows Aspects of Windows Dynamic Linking Windows Programming Options APIs and Memory Models Language Options The Programming Environment API Documentation Your First Windows Program A Character-Mode Model The Windows Equivalent The Header Files Program Entry Point The MessageBox Function Compile, Link, and Run Chapter 2 An Introduction to Unicode A Brief History of Character Sets American Standards The World Beyond Extending ASCII Double-Byte Character Sets Unicode to the Rescue Wide Characters and C The char Data Type Wider Characters Wide-Character Library Functions Maintaining a Single Source Wide Characters and Windows Windows Header File Types The Windows Function Calls Windows?String Functions Using printf in Windows A Formatting Message Box Internationalization and This Book Chapter 3 Windows and Messages A Window of One's Own An Architectural Overview The HELLOWIN Program Thinking Globally Registering the Window Class Creating the Window Displaying the Window The Message Loop The Window Procedure Processing the Messages Playing a Sound File The WM_PAINT Message The WM_DESTROY Message The Windows Programming Hurdles Don’t Call Me, I'll Call You Queued and Nonqueued Messages Get In and Out Fast Chapter 4 An Exercise in Text Output Painting and Repainting The WM_PAINT Message Valid and Invalid Rectangles An Introduction to GDI The Device Context Getting a Device Context Handle: Method One The Paint Information Structure Getting a Device Context Handle: Method Two TextOut: The Details The System Font The Size of a Character Text Metrics: The Details Formatting Text Putting It All Together The SYSMETS1.C Window Procedure Not Enough Room The Size of the Client Area Scroll Bars Scroll Bar Range and Position Scroll Bar Messages Scrolling SYSMETS Structuring Your Program for Painting Building a Better Scroll The Scroll Bar Information Functions How Low Can You Scroll? The New SYSMETS But I Don’t Like to Use the Mouse Chapter 5 Basic Drawing Chapter 6 The Keyboard Chapter 7 The Mouse Chapter 8 The Timer Chapter 9 Child Window Controls Chapter 10 Menus and Other Resources Chapter 11 Dialog Boxes Chapter 12 The Clipboard 下册
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