出版时间:2011-7 出版社:机械工业出版社 作者:(英) Ian Sommerville 页数:773
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内容概要
本书是系统介绍软件工程理论的经典教材,自1982年初版以来,随着软件工程学科的发展不断更新,影响了一代又一代软件工程人才,对学科本身也产生了积极影响。全书共四个部分,完整讨论了软件工程各个阶段的内容,是软件工程和系统工程专业本科生和研究生的优秀教材,也是软件工程师必备的参考书籍。
本书特点
·涵盖了对所有开发过程都很基础的重要主题,包括软件工程理论与实践的最新进展。
·将第8版中的八篇内容重构为四个部分,使教师讲授软件工程课程更加容易。
·每一章都有30%~40%的更新,增加了敏捷软件开发和嵌入式系统等新章,补充了模型驱动工程、开源开发、测试驱动开发、可依赖系统体系结构、静态分析和模型检查、cots复用、服务作为软件以及敏捷规划等新内容。
·着重讨论了开发可靠的分布式系统的相关主题以及敏捷方法和软件复用。
·反映敏捷方法先进性的同时,不忘强调传统的计划驱动软件工程的作用,阐述了两者结合构建优秀软件系统的重要性。
·以一个新的病人记录系统案例研究贯穿始终,系统、完整地讲解软件工程的各个方面。
·设计为“印刷/web”相结合的方式,核心信息采用印刷版本,教辅材料及先前版本中的一些章节放在web上,为读者提供丰富翔实的信息。
作者简介
作者:(英国)萨默维尔(Ian Sommerville)萨默维尔(Lan Sommerville),英国著名软件工程专家,曾任教于兰卡斯特大学,现为圣安德鲁斯大学软件工程教授、他是IEEE CS组织编撰“软件工程知识体系”(SWEBOK)的专家委员会成员之一。他在软件工程的教学和科研方面有20多年的经验,其研究领域包括计算机系统工程、需求工程、系统可靠性以及软件进化。
书籍目录
preface v
part 1 introduction to software engineering 1
chapter 1 introduction 3
1.1 professional software development 5
1.2 software engineering ethics 14
1.3 case studies 17
chapter 2 software processes 27
2.1 software process models 29
2.2 process activities 36
2.3 coping with change 43
2.4 the rational unified process 50
chapter 3 agile software development 56
3.1 agile methods 58
3.2 plan-driven and agile development 62
3.3 extreme programming 64
3.4 agile project management 72
3.5 scaling agile methods 74
chapter 4 requirements engineering 82
4.1 functional and non-functional requirements 84
4.2 the software requirements document 91
4.3 requirements specification 94
4.4 requirements engineering processes 99
4.5 requirements elicitation and analysis 100
4.6 requirements validation 110
4.7 requirements management 111
chapter 5 system modeling 118
5.1 context models 121
5.2 interaction models 124
5.3 structural models 129
5.4 behavioral models 133
5.5 model-driven engineering 138
chapter 6 architectural design 147
6.1 architectural design decisions 151
6.2 architectural views 153
6.3 architectural patterns 155
6.4 application architectures 164
chapter 7 design and implementation 176
7.1 object-oriented design using the uml 178
7.2 design patterns 189
7.3 implementation issues 193
7.4 open source development 198
chapter 8 software testing 205
8.1 development testing 210
8.2 test-driven development 221
8.3 release testing 224
8.4 user testing 228
chapter 9 software evolution 234
9.1 evolution processes 237
9.2 program evolution dynamics 240
9.3 software maintenance 242
9.4 legacy system management 252
part 2 dependability and security 261
chapter 10 sociotechnical systems 263
10.1 complex systems 266
10.2 systems engineering 273
10.3 system procurement 275
10.4 system development 278
10.5 system operation 281
chapter 11 dependability and security 289
11.1 dependability properties 291
11.2 availability and reliability 295
11.3 safety 299
11.4 security 302
chapter 12 dependability and security specification 309
12.1 risk-driven requirements specification 311
12.2 safety specification 313
12.3 reliability specification 320
12.4 security specification 329
12.5 formal specification 333
chapter 13 dependability engineering 341
13.1 redundancy and diversity 343
13.2 dependable processes 345
13.3 dependable system architectures 348
13.4 dependable programming 355
chapter 14 security engineering 366
14.1 security risk management 369
14.2 design for security 375
14.3 system survivability 386
chapter 15 dependability and security assurance 393
15.1 static analysis 395
15.2 reliability testing 401
15.3 security testing 404
15.4 process assurance 406
15.5 safety and dependability cases 410
part 3 advanced software engineering 423
chapter 16 software reuse 425
16.1 the reuse landscape 428
16.2 application frameworks 431
16.3 software product lines 434
16.4 cots product reuse 440
chapter 17 component-based software engineering 452
17.1 components and component models 455
17.2 cbse processes 461
17.3 component composition 468
chapter 18 distributed software engineering 479
18.1 distributed systems issues 481
18.2 client–server computing 488
18.3 architectural patterns for distributed systems 490
18.4 software as a service 501
chapter 19 service-oriented architecture 508
19.1 services as reusable components 514
19.2 service engineering 518
19.3 software development with services 527
chapter 20 embedded software 537
20.1 embedded systems design 540
20.2 architectural patterns 547
20.3 timing analysis 554
20.4 real-time operating systems 558
chapter 21 aspect-oriented software engineering 565
21.1 the separation of concerns 567
21.2 aspects, join points and pointcuts 571
21.3 software engineering with aspects 576
part 4 software management 591
chapter 22 project management 593
22.1 risk management 595
22.2 managing people 602
22.3 teamwork 607
chapter 23 project planning 618
23.1 software pricing 621
23.2 plan-driven development 623
23.3 project scheduling 626
23.4 agile planning 631
23.5 estimation techniques 633
chapter 24 quality management 651
24.1 software quality 655
24.2 software standards 657
24.3 reviews and inspections 663
24.4 software measurement and metrics 668
chapter 25 configuration management 681
25.1 change management 685
25.2 version management 690
25.3 system building 693
25.4 release management 699
chapter 26 process improvement 705
26.1 the process improvement process 708
26.2 process measurement 711
26.3 process analysis 715
26.4 process change 718
26.5 the cmmi process improvement framework 721
glossary 733
subject index 749
author index 767
章节摘录
版权页:插图:The development of the World Wide Web has had a profound effect on all of ourlives. Initially, the Web was primarily a universally accessible information store andit had little effect on software systems. These systems ran on local computers andwere only accessible from within an organization. Around 2000, the Web started toevolve and more and more functionality was added to browsers. This meant thatweb-based systems could be developed where, instead of a special-purpose userinterface, these systems could be accessed using a web browser. This led to thedevelopment of a vast range of new system products that delivered innovative serv-ices, accessed over the Web. These are often funded by adverts that are displayed onthe user's screen and do not involve direct payment from users.As well as these system products, the development of web browsers that couldrun small programs and do some local processing led to an evolution in business andorganizational software. Instead of writing software and deploying it on users' PCs,the software was deployed on a web server. This made it much cheaper to changeand upgrade the software, as there was no need to install the software on every PC. Italso reduced costs, as user interface development is particularly expensive.Consequently, wherever it has been possible to do so, many businesses have movedto web-based interaction with company software systems.The next stage in the development of web-based systems was the notion of webservices. Web services are software components that deliver specific, useful function-ality and which are accessed over the Web. Applications are constructed by integratingthese web services, which may be provided by different companies. In principle, thislinking can be dynamic so that an application may use different web services each timethat it is executed. I cover this approach to software development in Chapter 19.In the last few years, the notion of 'software as a service' has been developed. Ithas been proposed that software will not normally run on local computers but willrun on 'computing clouds' that are accessed over the Internet. If you use a servicesuch as web-based mail, you are using a cloud-based system. A computing cloud isa huge number of linked computer systems that is shared by many users. Users donot buy software but pay according to how much the software is used or are givenfree access in return for watching adverts that are displayed on their screen.The advent of the web, therefore, has led to a significant change in the way thatbusiness software is organized. Before the web, business applications were mostlymonolithic, single programs running on single computers or computer clusters.Commun.ications were local, within an organization. Now, software is highly distrib-uted, sometimes across the world. Business applications are not programmed fromscratch but involve extensive reuse of components and programs.
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