文化遗产数字化保护技术

出版时间:2012-7  出版社:高等教育出版社  作者:周明全,耿国华,武仲科 著  页数:256  字数:445000  
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内容概要

  《文化遗产数字化保护技术(英文版)》系统总结文化遗产数字化保护方面的新技术与新进展,结合作者多年从事文化遗产数字化保护的应用实践,归纳提炼技术基础体系和专题应用技术,从不同角度介绍文化遗产数字化保护中所使用的有关技术和方法。

作者简介

  周明全,博士生导师,北京师范大学信息科学与技术学院院长,教育部虚拟现实应用工程研究中心主任,北京市文化遗产数字化保护与虚拟现实重点实验室主任,教育部计算机科学与技术委员会软件工程教学指导委员会委员,长期从事计算机可视化技术、软件工程、中文信息处理等重要领域的基础理论及其应用工程的创新性研究。
  耿国华,博士生导师,高等学校教学名师,享受国务院政府津贴,西北大学信息科学与技术学院副院长,教育部文科计算机基础教学指导委员会副主任,长期从事智能信息处理、模式识别、信息可视化技术研究。
  武仲科,北京师范大学信息科学与技术学院教授,博士生导师,主要从事计算机图形学与计算机辅助几何设计、计算机动画、虚拟现实、医学图像处理等研究。

书籍目录

1 Introduction
1.1 Review of Cultural Heritage Using Digital Protection
1.2 Meaning and Value of Cultural Heritages Digital
Protection
1.3 Targets of Digital Cultural Heritage Protection
1.4 Status of Digital Cultural Heritage Protection
1.4.1 Status of International Digital Cultural Heritage
Protection
1.4.2 Status of Digital Cultural Heritage Protection China
1.5 Strategies and Requirements of Digital Preservation of Cultural
Heritage
1.6 Research Contents of Digital Preservation in Reference to
Cultural Heritage
1.6.1 Digital Acquisition,Record and Preservation
1.6.2 Digital Reconstruction and Appearance
References
2 Fundamentals of Digital Preservation of Cultural Heritage
2.1 Representations of Cultural Relics and Ancient Ruins
2.1.1 Polygon Mesh and Triangle Mesh
2.1.2 Point Cloud
2.1.3 Surface Representation
2.1.4 Constructive Solid Geometry Representation
2.1.5 Volume Graphics
2.1.6 Procedural Modeling
2.2 Three—dimensional Geometry Processing
2.2.1 Geometric Processing on Triangle Mesh
2.2.2 Geometric Processing on Point Cloud
2.2.3 Processing in Volume Graphics
2.2.4 Parametric Surface
2.2.5 Implicit Surface
2.3 Rendering Technology
2.3.1 Methods of Rendering
2.3.2 Rendering Acceleration
2.4 Computer Animation and Simulation Technology
2.4.1 Physics Based Animation
2.4.2 Character Animation
2.4.3 Group Animation
2.5 Content—Based 3D Model Retrieval Technology
References
3 Digitization of Cultural Heritage
3.1 Digitization Technology
3.2 Three—Dimension Based on Range Image Reconstruction
3.33D Reconstruction Technology Based on 2D Images
3.3.1 Stereo matching
3.3.2 Camera calibration
3.3.3 Three—dimension reconstruction based on images
3.4 Digitalization of Cultural Site Scenes
3.4.1 Generation of 3D Terrain
3.4.2 Agent Modeling of Historic Sites
3.4.3 Cultural Heritage and Other Objects' Modeling
3.4.4 Seamless Integration of Scene Modeling
References
4 Digital Management of Cultural Heritage Protection
4.1 Digital Auxiliary Investigation
4.1.1 Research Contents of Digital Auxiliary Investigation
4.1.2 Functions of Digital Auxiliary Investigation Platform
4.1.3 Key Techniques
4.2 Digital Environmental Archaeology
4.2.1 Concept of Digital Environmental Archaeology
4.2.2 Process of Digital Environment Archaeology
4.2.3 Typical Application Analysis
4.3 Dynamic Environmental Monitoring System
4.3.1 Application of Dynamic Environment Monitoring in China
4.3.2 Objectives and Processes
4.3.3 Typical Application Analysis
4.4 Case Analysis of Archeological Site Space Information
System
4.4.1 Requirement Analysis
4.4.2 Framework of ASIS
4.4.3 Core Technologies
4.4.4 System Functions
4.5 Summary and Prospects
References
5 Virtual Rigid Artifact Restoration Technology
5.1 Fragment Classification
5.1.1 Gabor Transform Feature Extraction
5.1.2 SVM Classification
5.2 The Representation of Space Contour Curve
5.2.1 Chain Code
5.2.2 Spline
5.2.3 Polygonal Approximation
5.2.4 Feature Extraction Based on Scale Space
5.2.5 Representation of Space Curves Based on Various
Invariant
5.3 Repair Method Based on Matching Fracture Lines
5.3.1 Basic Principles
5.3.2 Methods of Extracting Fracture Line of Artifact
5.3.3 Special Contour Noise Elimination
5.3.4 Matching of Fragments
5.3.5 Fragments Assembly
5.4 Repair Holes
5.4.1 Hole Boundary's Projection and Internal Point's
Insertion
5.4.2 Hole Repair Technique Based on Radial Basis Function
5.4.3 Technique of Hole Repair Based on Moving Least Square
Method
5.5 Restoration of Revolution Surface
5.5.1 Workflow
5.5.2 Incomplete Pottery—shape Artifact Restoration
References
6 Virtual Restoration Techniques of Calligraphy and Painting
6.1 Issues of Calligraphy and Painting Restoration
6.2 Defaced Calligraphy and Painting Restoration
6.2.1 Recognition of Damaged Region
6.2.2 Restoration of Damaged Region
References
7 Digital Museum
7.1 Foundation of Digital Museum
7.1.1 Definition of Digital Museum
7.1.2 Functionality of Digital Museum
7.1.3 Digital Museum's Model Type
7.1.4 Digital Museum's Framework and Software
7.1.5 Exhibit Database and Management
7.2 Standards and Norms of Exhibition Digitization
7.2.1 Content Classification and Index System
7.2.2 Metadata Specification of Digitalized Exlubitions
7.2.3 Content and Type of Media Material Bank
7.3 Virtual Exhibition of Digital Museum
7.3.1 Two—dimensional Technology of Exhibition
7.3.23D Display Technology of Exhibitions
7.4 Copyright Protection of Digitizing Collection
7.4.1 Digital Watermarking Technology
7.4.2 Image Watermarking Technology
7.4.33D Watermarking Technology
References
8 Application Examples of Cultural Heritage Digitization
Protection
8.1 Digitization of Terracotta Warriors and Horses of Qin
Shihuang
8.1.1 Fragment Assembly and Virtual Restoration of Pottery
8.1.2 Reconstruction and Display of Original Excavation Site
8.2 Digitalization and Virtual Display of Tang Paradise
References
Appendix Demos of Cases Study
Index

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