对象 组件 框架与UML应用

出版时间:2003-5  出版社:科学出版社  作者:苏泽  页数:785  字数:972000  

内容概要

本书介绍的是如何利用对象、框架和UML来设计和构建基于组件的软件系统并实现对系统的重用。全书共由16章组成,分为概述、对象建模、对象分析及设计、实施Catalysis应用等五个部分。不但内容详尽,而且循序渐进,非常有利于学习。      本书适合系统分析、设计人员阅读。

书籍目录

PrefacePART Ⅰ OVERVIEW Chapter 1 A Tour of Catalysis   1.1 Objects and Actions   1.2 Refinement:Objects and Actions at Different Scales   1.3 Development Layers   1.4 Business Modeling   1.5 Model Frameworks as Templates   1.6 Zooming In on the Software:System Context   1.7 Requirements Specification Models   1.8 Components   1.9 Assigning Responsibilities   1.10 Object-Oriented Design   1.11 The Development Process   1.12 Three Development Process   1.13 Three Levels of Modeling   1.14 Three Principles   1.15 SummaryPART Ⅱ  MODELING WITH OBJECTS Chapter 2 Static Models:Object Attributes and Invariants   2.1 What Is a Static Model?   2.2 Object State:Objects and Attributes   2.3 Implementations of Object State   2.4 Modeling Object State:Types,Attributes,and Associations   2.5 Static Invariants   2.6 The Dictionary   2.7 Models of Business;Models of Components   2.8 Summary Chapter 3 Behavior Models:Object Types and Operations   3.1 Object Behavior:Objects and Actions   3.2 More Precise Action Specifications   3.3 Two Java Implementations of a Calendar   3.4 Type Specification of Calendar   3.5 Actions with Invariants   3.6 Interpreting an Action Specification   3.7 Subtypes and Type Extension   3.8 Factoring Action Specifications   3.9 State Charts   3.10 Outputs of Actions   3.11 Subjective Model:The Meaning of Containment   3.12 Type Specifications:Summary   3.13 Programming Language:Classes and Types Chapter 4 Interaction Models:Use Cases,Actions,and Collaborations   4.1 Designing Object Collaborations   4.2 Actions(Use Cases)Abstract Complex Interactions   4.3 Use Cases Are Joint Actions   4.4 Actions and Effects   4.5 Collaborations Actions   4.6 Collaborations    4.7 Uses of Collaborations   4.8 Collaboration Specification   4.9 Collaborations:Summary Chapter 5 Effective Documentation   5.1 What′s It All For?   5.2 Documentation Is Easy and Fun,and It Speeds Design   5.3 Reaching the Documentation Audience   5.4 The Main Documents:Specification and Implementation   5.5 Documenting Business Models   5.6 Documenting Component Specification     5.7 Documenting Component Implementations   5.8 SummaryPART Ⅲ  FACTORING MODELS AND DESIGNS Chapter 6 Abstraction,Refinement,and Testing    6.1 Zooming In and Out:Why Abstract and Refine?   6.2 Documenting ?Refinement and Conformance   6.3 Spreadsheet:A Refinement Example   6.4 Spreadsheet:Model Refinement   6.5 Spreadsheet:Action Refinement   6.6 Spreadsheet:Object Refinement   6.7 Spreadsheet:Operation Refinement   6.8 Refinement of State Charts   6.9 Summary   6.10 Process Patterns for Refinement Chapter 7 Using Packages    7.1 What Is a Package?   7.2 Package Imports   7.3 How to Use Packages and Imports   7.4 Decoupling with Packages    7.5 Nested Packages   7.6 Encapsulation with Packages   7.7 Multiple Imports and Name Conflicts   7.8 Publication,Version Control,and Builds   7.9 Programming Language Packages   7.10 Summary Chapter 8 Composing Models and Specifications   8.1 Sticking Pieces Together   8.2 Joining and Subtyping   8.3 Combining Packages and Their Definitions   8.4 Action Exceptions and Composing Specs   8.5 Summary Chapter 9 Model Frameworks and Template Packages   9.1 Model Framework Overview   9.2 Model Frameworks of Types and Attributes   9.3 Collaboration Frameworks   9.4 Refining Frameworks   9.5 Composing Frameworks   9.6 Templates as Packages of Properties   9.7 Templates for Equality and Copying   9.8 Package Semantics   9.9 Down to Basics with Templates   9.10 Summary of Model Framework ConceptsPART Ⅳ  IMPLEMENTATION BY ASSEMBLY Chapter 10 Components and Connectors   10.1 Overview of Component-Based Development   10.2 The Evolution Components   10.3 Building Components with Java   10.4 Components with COM+   10.5 Components with CORBA   10.6 Component Kit:Pluggable Components Library   10.7 Component Architecture   10.8 Defining Cat One-A Component Architecture   10.9 Specifying Cat One Components   10.10 Connecting Cat One Components   10.11 Heterogeneous Components   10.12 Summary Chapter 11 Reuse and Pluggable Design Frameworks in Code   11.1 Reuse and the Development Process   11.2 Generic Components and Plug-Points   11.3 The Frameworks Approach to Code Reuse   11.4 Framework:Specs to Code   11.5 Basic Plug Technology   11.6 Summary Chapter 12 Architecture   12.1 What Is Architecture?   12.2 Why Architect?   12.3 Architecture Evolution with Scenarios   12.4 Architecture Builds on Defined Elements   12.5 Architecture Uses Consistent Patterns   12.6 Application versus Technical Architecture   12.7 Typical Four-Tier Business Architecture   12.8 User Interfaces    12.9 Objects and Databases   12.10 SummaryPART Ⅴ  HOW TO APPLY CATALYSIS Chapter 13 Process Overview   13.1 Model,Design,Implement,and Test-Recursively   13.2 General Notes on the Process   13.3 Typical Project Evolution   13.4 Typical Package Structure   13.5 Main Process Patterns Chapter 14 How to Build a Business Model   14.1 Business Modeling Process Patterns   14.2 Modeling Patterns   14.3 Video Case Study:Abstract Business Model   14.4 Video Business:Use Case Refinement  Chapter 15 How to Specify a Component   15.1 Patterns for Specifying Components   15.2 Video Case Study:System Specifications   15.3 System Context Diagram   15.4 System Specification   15.5 Using Model Frameworks Chapter 16 How to Implement a Components   16.1 Designing to Meet a Specifications   16.2 Detailed Design Patterns   16.3 Video Case Study:Components-Based DesignAppendix A Object Constraint LanguageAppendix B UML PerspectiveAppendix C Catalysis Support Tools,Services,and ExperiencesNotesGlossaryIndex

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